Weapon Arts

2024-09-11


 

Weapon Arts - These special abilities can be utilized once per turn with Martial Weapons that a Character is Proficient with, with some chances to switch them being available outside of combat depending on the Weapon and the Character. Any Weapon Arts that require a Save has a Weapon Art DC equal to 8 + the Attack Roll Bonus you have with that weapon. If a Weapon Art states that it affects that Creature’s next Roll (Attack, Save, etc.) then this lasts for up to 1 minute (10 rounds). An effect of this nature cannot stack so hitting that Creature again before they make this roll just restarts the duration at the 1 minute mark but provides no additional benefits.

  • Cleave - When you deal Damage with this Weapon you can target an additional Creature adjacent to you with a Weapon Attack as a part of that Attack Action and deal your Base Damage

  • Counter - When a Creature misses you to make an Attack Roll you can use your Reaction to deal the Base Damage of your current Melee Weapon

  • Cutter - When you deal Damage to a Creature with the Bloodied Condition you deal additional Damage equal to your Proficiency Bonus 

  • Dart - When you are targeted by an Opportunity Attack you can use your Reaction to make a Weapon Attack against that Creature

  • Defend - When you Attack with this Weapon you can utilize this Weapon Art to gain +2 AC against until the start of your next turn

  • Destabilize - After dealing Damage to a Creature with this Weapon you reduce their ability to survive, granting them Disadvantage on their next Mental [Charisma/Intelligence/Wisdom] Save

  • Distract - After dealing Damage to a Creature with this Weapon you reduce their ability to fight, causing their next Attack Roll to have Disadvantage

  • Endure - After dealing Damage to a Creature with this Weapon you increase your ability to survive, granting yourself Advantage on the next Save that Creature forces you to make

  • Kick - When an enemy enters an adjacent square you can use your Reaction to kick them, dealing Bludgeoning Damage equal to your Strength Modifier and knocking them back 2m

  • Launch - As a part of your Attack Action you can select a small object Adjacent to you and you can launch it at an enemy you can see with a (8m/16m) Range as an additional Attack. It deals your Base Damage on a Hit

  • Nick - When you are wielding a pair of Weapons with this Property you can use the Off-Hand Attack Bonus Action as a part of your Attack Action instead

  • Opportune - When you take an Opportunity Attack with this Weapon you have Advantage on the Attack and Damage Roll

  • Push - After dealing Damage with this Weapon to a Creature of a Large size or smaller you can push them back 4m

  • Rancor - If you have Disadvantage on an Attack Roll you can use this ability before rolling to grant yourself Advantage instead. In exchange, each Creature’s next Attack Roll against you has Advantage until the start of your next turn

  • Rapid - When you take the Attack Action with this Weapon you can make an additional Rapid Attack as a part of that Action, you only deal your weapon’s Base Damage but if you have additional effects (such as Foe Strike or Poison) you can roll that Damage on a Hit

  • Rush - After making an Attack Roll you can move 4m as a part of that Attack Action. Opportunity Attacks are made at Disadvantage against you when utilizing this Weapon Art

  • Sap - After dealing Damage to a Creature with this Weapon you reduce their ability to survive, granting them Disadvantage on their next Physical [Constitution/Dexterity/Strength] Save

  • Slow - After dealing Damage to a Creature with this Weapon you reduce their Movement Speed on their next turn by 4m 

  • Trip - After Hitting a Creature of a Medium Size or smaller you can knock them prone in exchange for only Dealing your Base Damage

  • Vex - After dealing Damage to a Creature with this Weapon you grant yourself Advantage on your next Attack Roll against them until the start of your next Turn


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